Kevin’s Scrabulous Tips
March 11th, 2008I’m posting this to help out my friends who have tired of me destroying them at Scrabulous (based on Scrabble). So far in two-player games, Jen is the only person who’s beaten me. I’m 17-4 against her and 44-0 against everybody else. It’s kind of boring when nobody will play me. So if you’re interested, here’s a summary of how I approach the game. There’s nothing here that you can’t find in online or printed strategy guides. I score about 50 points less in my games versus Jen, so perhaps it will help you to know my strategies. (Jen already knows how to kick my butt, so I probably won’t be able to beat her after she reads this…)
Adjust to the game
The following tips are all useful in general, but depending on the actual game situation, you’ll find times to bend your usual strategies. Always be aware of what tiles have been played and the configuration of the board. Has an usually high number of E’s been played early in the game? If five N’s have already been played, are your I and G as valuable as if there were still four floating out there?
Know your opponent’s style of play. Do they leave the board open or closed? Do they use wise strategies or waste good tiles?
Twenty points or more
A good rule of thumb is to try to score 20 points or more on each turn. If there’s just nothing out there but a 6 point play, you might consider swapping instead and coming out swinging next turn. Also, don’t hold out for that bingo if you can get 35 points some other way. That’s as good as half a bingo, and you might draw bingo tiles next turn anyway!
Look again
You found a great play! Wait. Before you play it, look some more. There might be a better play you hadn’t thought of. There is no time limit with Scrabulous, so use that to your advantage. Heck, go get a sandwich and play later!
Maybe you’ve been waiting for your opponent to play so you can lay down a beautiful bingo? Before you play, check to shee that they haven’t opened up a better place to play it.
Leaves are golden
The tiles you leave on your rack are just as important as the ones you play on the board. Minimize the chances of getting stuck with all vowels or consonants by leaving an even mix of both after every play. Also, try to minimize leaving duplicate tiles on your rack.
Don’t be afraid to concede a few points on one play to leave better tiles on your rack. You might score 15 points instead of 22, but that’s better than leaving five vowels on your rack and scoring 6 points on the next turn.
Use the magnifying glass
The authors of Scrabulous intended for this game to be an enjoyable learning experience. Therefore, they included a dictionary in the interface. Don’t be ashamed to use it! Finding words builds your vocabulary. Learn from words your opponents play. I’ve been playing since fourth grade, so I’ve got lots of conversationally useless words in my head!
Don’t like the dictionary? I can appreciate that. I’m down to play the old fashioned way. Fair warning: the last person to challenge me without the dictionary was down by 126 points after two turns.
Two and three letter words
Familiarize yourself with the 2-letter and 3-letter words in the TWL dictionary. You can display the 2-letter words by clicking the ‘word list’ button in Scrabulous, though the more you play the less you need to.
Know which ones can be pluralized with an S or built upon in other ways.
Find parallel plays
One of the main reasons for learning 2- and 3-letter words is to make it easy to see parallel scoring opportunities. You can score a lot with just a few tiles if you rack up points in both directions.
For example, if your opponent opens the game with BAKER for 22 points, you could play IRATE just beneath it for 25 points. BI, AR, KA, ET, and RE are all valid words. Hope your opponent doesn’t follow with STEAM below that for 46 points! BIS, ART, KAE, ETA, and REM, all nice 3-letter words.
Look for hot spots
Hot spots are places on the board that will yield huge scores with the right tiles. These tend to be colored squares next to a vowel. Played on a triple letter score to the left of an A, the combination of ZA across and ZOO down is worth 63 points! There are similar opportunities with X, since XI, XU, EX, AX, and OX are all easy words to build in two directions. JO, KA, KI, and QI are also good.
Double word score hot spots can be great whenever you see a spot where you can double in both directions.
Defensively, you want to be careful of opening up these spots unless you are sure you can capitalize on them first, or open up more than one hot spot.
My favorite is the double-double hot spot. Early in the game, there’s often an opportunity to score across two double word scores. That scores as quadruple!
Know when to swap
I know it hurts, but sometimes you just have toss your letters and get some new ones. When I swap, it’s because the board is tight and I have all vowels and consonants. Perhaps I don’t foresee playing more than one or two tiles for the next three turns. It depends on the situation whether I dump all or some of my tiles. On the bright side, swapping seven tiles increases your chances of drawing a blank if they’re still out there.
Bingo stems
When you’re shooting for bingos, there are "good" letters and "bad" letters to have. Generally, the more low-scoring tiles you have, along with a balance of vowels and consonants, the greater your chance of finding a bingo. Low-scoring tiles are easier to play, and thus, easier to play en masse. You can do pretty well managing your rack with just this in mind.
If you’re really hard core, though, you’ll learn that certain 6-letter groups yield more bingos added one random letter than others. These are known as "bingo stems". Do a little research online or in the book store and you’ll find that it’s actually quite insane the lengths that people have gone to catalog all possible combinations.
The richest bingo stem is SATINE. It yields a bingo with practically every other letter. SATINE + D = DETAINS. SATINE + P = PANTIES.
Then there are the words built off of SATIRE, RETINA, ARSINE, IRONES… I haven’t bothered to fill my head with all that. A lot of the top bingo stems contain letters in the word RETAINS, which is easy to remember and also descriptive!
A general study of bingo stems shows that O is the second least useful vowel next to U, and that if you need to double up a vowel, the most useful candidate is E.
How should this affect your strategy? Well, you should try to RETAIN these tiles as you play, in the hopes of drawing likely bingo tiles. This is not always the case, though. Don’t be afraid to drop your lovely bingo letters in favor of drawing new tiles if the game calls for it (see No fishing allowed!)
Beginnings and endings
The best way to shuffle through your tiles for possible bingos is to set aside a common prefix or suffix and shuffle only the remaining tiles. It’s a lot easier to search all the permutations of three tiles than seven! Don’t just sit and stare at your rack. Shuffle! A word will pop out at you.
Obvious suffixes include -ING, -ED, -ERS, -TION, -IER. Common prefixes include PRE-, RE-, UN-, NON-, ANTI-. There are tons of possible beginnings and endings, though. It’s usually pretty easy to spot them in your rack. Some of my favorites are -INE, -ATE, -ITE, -IEST, -ITY, -TLY, -EST, -IST.
No fishing allowed!
It’s tempting to play only a few tiles while waiting to draw that magic tile to go with your bingo stem. Don’t do it. It rarely ever works. You’ll sit there for four turns playing seven points at a time and end up 100 points behind.
The only time I ever fish is when I know any number of tiles I draw will yield a high scoring result. You’ll need to keep an eye on the tiles out there in order to keep mental odds on what might work.
In all other situations, it’s better to just let refresh the tiles on your rack by playing as many letters as you can. This increases your chances of drawing blanks or big point tiles before your opponent does.
Wonderful S
There are only four S’s. Use them wisely. I see so many players "waste" S’s on silly plays. You should use them for bingos or anything over 50 points only. They are the next most useful tiles after blanks.
Money Tiles
The hot spots strategy above shows the importance of the "Money Tiles" Z, Q, X, J, and K. You shouldn’t play these tiles unless you score them on a colored square in at least one direction. It’s fun to get the "money" tiles. Make the most of them.
The high point represent the higher difficulty of playing these tiles. The game lost a little something with the inclusion of QI, KI, ZA, etc. You used to have to cling to U for dear life, or play QAID, QAT, QOPH, or other U-less words wherever possible. Now it’s almost trivial to dump a QI in two directions.
End game
By the time there are fewer than seven tiles left in the "bag", you should have a pretty good idea what tiles your opponent probably has. The more you play, the easier it will be to know what letters are still out there without actually counting. What you play and where you play it becomes critical toward the end of the game, especially when a last minute bingo can make or break a big lead.
Conclusion
If this seems like too much information, don’t worry. Just pick one or two items and incorporate new strategies gradually. You don’t have to be a word-list-studying tournament playing nerd to be good at this game. I certainly don’t have time for all that. Most of these tips are just common sense that become second nature as you play.
I didn’t even discuss blanks, offense vs. defense, my least favorite letters, and a slew of other tips! Oh well. Have fun!











Well, I was thinking about this the other day when I realized I could visit Bat Hill using wonderful